PMX01

PROJECT MODRAO-X01 • DEVELOPMENT LOG

The Vision

An open-world game about silence, truth, and what it costs to choose between them. Set in the streets of Mymensingh, Bangladesh.

A world built from places that actually exist — the riverbanks, the mess rooms, the government offices, the narrow city alleys at 3am.

PROJECT STATUS

Live development progress across all major pillars.

Game design and storyNot started

Full GDD, missions, routes, characters

0%
World buildingNot started

Map layout, location design, visual reference

0%
Core systemsNot started

Character controller, camera, input, physics

0%
Character artNot started

Protagonist and NPC modeling, rigging

0%
Environment artNot started

City streets, interiors, open world assets

0%
AnimationNot started

Locomotion, combat, cutscene keyframes

0%
Dialogue systemNot started

Branching dialogue, story flags, choices

0%
UI and HUDNot started

In-game interface, menus, minimap

0%
Audio and musicNot started

Ambient soundscape, score, SFX

0%
Police and AI systemsNot started

Wanted level, NPC behavior, patrol logic

0%
Vehicle systemNot started

Rigidbody physics, all 6 vehicle types

0%
QA and testingNot started

Playtesting, bug tracking, optimization

0%

PMX01 is in active pre-production. Design is fully documented. Massive asset production begins when the team is in place.

Engine

Unity 2022.3 LTS

Platform

PC (Windows)

Art style

HD 3D

Status

Pre-production

DEVELOPMENT LOG

FEBRUARY 2025

Pre-production & World Design

Completion of the 400-page Game Design Document. Detailed atmospheric references collected from Mymensingh city streets. Narrative branching finalized.