PMX01
PROJECT MODRAO-X01 • DEVELOPMENT LOG
An open-world game about silence, truth, and what it costs to choose between them. Set in the streets of Mymensingh, Bangladesh.
A world built from places that actually exist — the riverbanks, the mess rooms, the government offices, the narrow city alleys at 3am.
PROJECT STATUS
Live development progress across all major pillars.
Full GDD, missions, routes, characters
Map layout, location design, visual reference
Character controller, camera, input, physics
Protagonist and NPC modeling, rigging
City streets, interiors, open world assets
Locomotion, combat, cutscene keyframes
Branching dialogue, story flags, choices
In-game interface, menus, minimap
Ambient soundscape, score, SFX
Wanted level, NPC behavior, patrol logic
Rigidbody physics, all 6 vehicle types
Playtesting, bug tracking, optimization
PMX01 is in active pre-production. Design is fully documented. Massive asset production begins when the team is in place.
Engine
Unity 2022.3 LTS
Platform
PC (Windows)
Art style
HD 3D
Status
Pre-production
DEVELOPMENT LOG
FEBRUARY 2025
Pre-production & World Design
Completion of the 400-page Game Design Document. Detailed atmospheric references collected from Mymensingh city streets. Narrative branching finalized.